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K2 and DMX

07/10/2010

To get DMX into K2 you need to use a K2 DMX dongle, which can be purchased through one of our distributors.

DMX can only be used for controlling the position and speed of an individual axis on a construct, you can assign each axis a unique address if you wish. There is no way to trigger a cue using DMX.

Each axis of movement requires 3 DMX channels, the first two channels are a 16 bit position value and the third channel is 8 bit speed.

To control an axis via DMX you first need to assign it a universe and a base address, the universe is always 1. In the Programer select the Preset field and select either DMX True Position or DMX Scaled Position.

True Position takes the 16 bit value (0 - 65535) and runs the axis to whatever value in mm is sent via the DMX.

Scaled Position treats the 16 bit values as 0 - 100%, with 0% being the lower construct limit and 100% being the upper construct limit.

 

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